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Prebuilt lgpl build of ffmpeg for windows
Prebuilt lgpl build of ffmpeg for windows








prebuilt lgpl build of ffmpeg for windows

This will be anycodings_windows sufficient to build the binary, and it anycodings_windows will be dependent on av*.dll: You will extract "Dev" archive into dev anycodings_windows subdirectory of Visual Studio project anycodings_windows and you will add dev\include on the anycodings_windows additional include path. _tprintf(_T("Trying avcodec_register_all. So, your Visual Studio project can be as anycodings_windows simple as this (browse full source anycodings_windows here): extern "C"

prebuilt lgpl build of ffmpeg for windows

"Dev" anycodings_windows archive has lib files which you can use anycodings_windows in your project to link to them as well anycodings_windows in a way that ffmpeg.exe does in shared anycodings_windows archive. "Shared" archive has FFmpeg built with anycodings_windows dynamic link to DLL libraries. On Zeranoe you will find archives like anycodings_windows this: Zeranoe does not provide anycodings_windows such. lib libraries that link into anycodings_windows your binary. Do not confuse this with anycodings_windows static. "Static" on Zeranoe means that libraries anycodings_windows are statically linked into binaries like anycodings_windows ffmpeg.exe. You have to use and redistribute anycodings_windows the av*.dll dependent files with your anycodings_windows binary to have it working. You built your project as per item 1 anycodings_windows above. compile FFmpeg from source code into static libraries using non-Microsoft compiler, and then link to your Visual Studio project (mind the LGPL/GPL license in this case).lib/.dll files and your binary produced with Visual Studio will be dependent on av*.dll files Then I anycodings_visual-studio specified include as additional include anycodings_visual-studio directory, anycodings_visual-studio avcodec.lib avfilter.lib avformat.lib avutil.lib anycodings_visual-studio as additional dependencies and lib as anycodings_visual-studio additional library directory. I used the latest dev build from anycodings_visual-studio. Do you have any anycodings_visual-studio hints on how to fix that? However, a message box shows up after anycodings_visual-studio starting the application, saying that anycodings_visual-studio avutil-51.dll is missing. Simple anycodings_visual-studio programs like libavcodec/api-example.c anycodings_visual-studio compile without error and no linker error anycodings_visual-studio appears in the error view when starting anycodings_visual-studio them. I want to include the anycodings_visual-studio libraries as statically linked files. I'm trying to use FFmpeg in a C++ project in anycodings_visual-studio Visual Studio 2010.










Prebuilt lgpl build of ffmpeg for windows